Tis

Minecraft 22w13a

The allay is here! See the changelog.

Some features are ported from the experimental snapshot, so read that post to get up to speed.

Allay

The allay has 10 health, a 0.3 movement speed attribute, and a 48 follow range attribute. Although the allay does not attack anything, it has a 2 attack damage attribute.

The allay’s hitbox is 0.35×0.6×0.35, with the eye height at 60% or 0.36 blocks up from the bottom.

The allay cannot be hurt by its liked player.

The ALLAY_DUST particle was added.

Item Collection

Allays will search in a 9 block radius for the same item it was given, according to the item ID. Item durability and NBT data is ignored. The allay has a 2x speed multiplier while searching. The allay can pick up items in a 2.35×2.6×2.35 box, or a 1 block reach in each direction.

If an allay cannot find any wanted items, it will move towards its target (a player or note block) and throw the items when it is within a 3 block radius. The allay has a 1.25x speed multiplier while following its target.

Items are thrown starting at 0.06 blocks above the bottom of the allay’s hitbox. There is a 5 second cooldown after throwing items to the allay’s target before it can pick up more items.

The allay must be within a 16 block radius of a note block to set the note block as its target.

Spawning

Two allays spawn in the pillager_outpost/feature_cage_with_allays structure, which has the same chance of spawning as the two other cage structures.

1-3 allays spawn four times in the woodland_mansion/2x2_a1 (large jail) structure.

Frogs

When a frog eats a mob, it plays a 6 tick catching animation, eats the mob, then plays a 10 tick eating animation before it can do other things.

Frogs can no longer eat while croaking.

The biomes that spawn specific frog variants have changed:

  • Warm oceans now spawn warm variant frogs.
  • Meadows and stony peaks now spawn temperate variant frogs.
  • Frozen oceans, deep frozen oceans, frozen rivers, snowy beaches, snowy taigas, groves, and the deep dark now spawns cold variant frogs.

Warden

The warden and only the warden can pathfind over rails.

The warden will now listen to note blocks.

Sculk

When sculk spreads and tries to place a block, there is a 1/11 (or 9.091%) chance that block will be a shrieker, otherwise that block will be a sensor.

Sculk shriekers can now be obtained with silk touch.

Advancements

Three new advancements were added:

  • “It spreads” - adventure/kill_mob_near_sculk_catalyst
  • “Bukkit bukkit” - husbandry/tadpole_in_a_bucket
  • “Froglights” - husbandry/froglights

Tags

The note_block_play game event was added. The game event is in the #vibrations tag.

The #ancient_city_replaceable and #ancient_city_center_replaceable block tags and the #ignore_vibrations_on_occluding_block game event tags were added.

The #carpets block tag was renamed to #wool_carpets.

The #spawns_cold_variant_frogs biome tag no longer uses the #is_mountain tag, all the biomes are listed individually instead.

Other Changes

Pistons can no longer push reinforced deepslate.

Mangrove leaves now drop sticks like other leaves. Fortune affects the number of sticks dropped.

Ancient City

Ancient cities now always spawn at y=-52.

There are many changes to the ancient city structures and loot tables. The structure files now use this folder structure:

  • city
    • entrance
      • bottom_piece_1.nbt
      • bottom_piece_2.nbt
      • bottom_piece_3.nbt
      • bottom_piece.nbt
      • entrance_connector.nbt
      • entrance_path_1.nbt
      • entrance_path_2.nbt
      • entrance_path_3.nbt
      • entrance_path_4.nbt
      • entrance_path_5.nbt
      • top_piece.nbt
  • city_center
    • city_center_1.nbt
    • city_center_2.nbt
    • city_center_3.nbt
    • walls
      • bottom_1.nbt
      • bottom_2.nbt
      • bottom_left_corner.nbt
      • bottom_right_corner_1.nbt
      • bottom_right_corner_2.nbt
      • bottom_right_corner.nbt
      • left.nbt
      • right.nbt
      • top_left_corner.nbt
      • top.nbt
      • top_right_corner.nbt
  • structures
    • barracks.nbt
    • camp_1.nbt
    • camp_2.nbt
    • camp_3.nbt
    • chamber_1.nbt
    • chamber_2.nbt
    • chamber_3.nbt
    • ice_box_1.nbt
    • large_pillar_1.nbt
    • large_ruin_1.nbt
    • medium_pillar_1.nbt
    • medium_ruin_1.nbt
    • medium_ruin_2.nbt
    • sauna_1.nbt
    • small_portal_statue.nbt
    • small_ruin_1.nbt
    • small_ruin_2.nbt
    • small_statue.nbt
    • tall_ruin_1.nbt
    • tall_ruin_2.nbt
    • tall_ruin_3.nbt
    • tall_ruin_4.nbt
  • walls
    • intact_corner_wall_1.nbt
    • intact_horizontal_wall_1.nbt
    • intact_horizontal_wall_2.nbt
    • intact_horizontal_wall_bridge.nbt
    • intact_horizontal_wall_passage_1.nbt
    • intact_horizontal_wall_stairs_1.nbt
    • intact_horizontal_wall_stairs_2.nbt
    • intact_horizontal_wall_stairs_3.nbt
    • intact_horizontal_wall_stairs_4.nbt
    • intact_horizontal_wall_stairs_upward.nbt
    • intact_intersection_wall_1.nbt
    • intact_lshape_wall_1.nbt
    • ruined_corner_wall_1.nbt
    • ruined_corner_wall_2.nbt
    • ruined_horizontal_wall_stairs_1.nbt
    • ruined_horizontal_wall_stairs_2.nbt
    • ruined_horizontal_wall_stairs_3.nbt
    • ruined_horizontal_wall_stairs_4.nbt

Edits

April 1 2022

  • Completed frog variant biome changes
  • Added ancient city spawn y level
  • Added sculk spread shrieker chance
  • Clarified mangrove leaves change