Minecraft 25w15a
The Happy Ghast is here. See the changelog.
Dried Ghast
The Dried Ghast block breaks instantly.
When the Dried Ghast is random ticked, it will grow 4 minutes and 10 seconds later. It grows three times from hydration
0 to hydration
3, then spawns a Ghastling after the fourth time.
When a Nether Fossil structure generates, there is a 50% chance the structure will pick a random bottom block to try to place a Dried Ghast block. That block must be empty for the structure to place a Dried Ghast.
Happy Ghast
Age | Width | Height | Eye Height |
---|---|---|---|
Adult | 4 | 4 | 2.6 |
Baby | 0.95 | 0.95 | 0.6175 |
Ghastlings follow all passive mobs (except Zombie Horse) and the following neutral mobs:
- Bee
- Fox
- Goat
- Llama (does not include Trader Llama)
- Panda
- Polar Bear
- Wolf
Ghastling can breathe underwater, while adult Happy Ghasts cannot. Happy Ghasts will dismount all passengers when underwater.
Happy Ghasts regenerate health at a rate of 1 health every 30 seconds, or 1 health every second if raining, snowing, or if any part of the Happy Ghast’s hitbox is at cloud height (y=192).
Happy Ghasts stop movement if a player is wihtin a 6×1×6 box above the Happy Ghast.
Parrots cannot imitate Happy Ghasts.
Locator Bar
The Locator Bar can track players that are outside of render distance.
The /waypoint
command is locked behind the Locator Bar experiment.
Misc
The bug where a Woodland Mansion structure piece does not generate has been fixed.