Tis

Minecraft 26.2 snapshot 5

Original Changelog

A feature snapshot with some explosive additions.

Sulfur Cube

Sulfur Cubes are now immune to all explosions, including fireworks, beds, and respawn anchors, whether caused by a player or not.

Each archetype now has an explosion_knockback_resistance attribute modifier:

Archetype Value
Bouncy -2.0
Explosive -1.0
Fast Flat -2.0
Fast Sliding +0.5
High Resistance +0.7
Light -1.0
Regular -1.0
Slow Flat +0.7
Slow Sliding +0.8
Sticky -2.0

Explosive

The explosive archetype has the same properties as regular but with ×0.3 air drag instead of ×0.1.

Attribute Value
Knockback Resistance -1.0
Explosion Knockback Resistance -1.0
Bounciness +0.5
Friction Modifier ×0.3
Air Drag Modifier ×0.3
Buoyant Yes

An explosive Sulfur Cube checks if its current block position is powered every tick.

When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 2.2 seconds (not 3 seconds as mentioned in the changelog).

Explosions have power 3, the same as a Creeper.

Sulfur Cubes cannot be primed if the tnt_explodes gamerule is disabled, but can be primed if the mob_griefing gamerule is enabled and can destroy blocks.

Potent Sulfur

When a Potent Sulfur block is placed, it chooses a random dormant_time from 15-30 seconds, and a random eruption_time from 1-2 seconds. Then, it waits for dormant_time seconds, plus an additional 10 seconds for each water block past the first. Then, it erupts for eruption_time seconds, plus an additional second for each water block past the first.

Water Blocks Dormant Time Eruption Time Geyser Height
1 15 - 30 seconds 1 - 2 seconds 5 blocks
2 25 - 40 seconds 2 - 3 seconds 10 blocks
3 35 - 50 seconds 3 - 4 seconds 15 blocks
4 45 - 60 seconds 4 - 5 seconds 20 blocks

Geysers start and stop erupting aligned with a global one-second timer (when game time is divisible by 20).

All entities inside the geyser (whose position is in the same vertical column as the potent sulfur block) accelerate upwards at 0.2 blocks/tick² until they reach the geyser’s minimum velocity. The entity’s eye position must have visual line of sight with the center of the geyser’s topmost water block. Entities can be accelerated past the minimum velocity up to the maximum velocity depending on their initial speed.

Water Blocks Min Velocity Max Velocity
1 0.4 blocks/tick 0.6 blocks/tick
2 0.5 blocks/tick 0.7 blocks/tick
3 0.6 blocks/tick 0.8 blocks/tick
4 0.7 blocks/tick 0.9 blocks/tick

Block Data

Potent Sulfur has a potent_sulfur_state which is one of:

  • dry: There is no water above the Potent Sulfur block
  • wet: There is water above the Potent Sulfur block, but it is not a geyser
  • erupting: The Potent Sulfur block is an actively erupting geyser
  • dormant: The Potent Sulfur block is a geyser waiting to erupt

Block Entity Data

Name Data Type Description
dormant_time Integer Seconds the geyser will wait between eruptions (with 1 water block)
eruption_time Integer Seconds the geyser will erupt for (with 1 water block)
countdown Integer Countdown until eruption start or stop

Mobs

The dimensions for several mobs have changed:

Mob Width Height Eye Height
Armadillo (baby)     0.156 → 0.21875
Axolotl (baby) 0.5 → 0.375 0.25 → 0.21 0.2 → 0.09375
Bee 0.7 → 0.55 0.6 → 0.5  
Camel (baby) 1.02 → 0.95 1.425 → 1.4 1.365 → 1.38
Camel (baby, sitting) 1.02 → 0.95 0.567 → 0.425 0.507 → 0.41
Cat (baby)     0.175 → 0.34375
Chicken (baby)     0.332 → 0.28125
Cow (baby)     0.65 → 0.69
Dolphin (baby)     0.195 → 0.09375
Drowned (baby)   0.99 → 0.98  
Fox (baby)     0.2975 → 0.34375
Goat (baby) 0.495 → 0.45 0.715 → 0.65 0.60776 → 0.59375
Happy Ghast (baby)     0.6175 → 0.46875
Hoglin (baby) 0.6982422 → 0.75 0.7 → 0.85 0.746875 → 0.625
Husk (baby)   0.99 → 0.98  
Mooshroom (baby)     0.65 → 0.69
Ocelot (baby)     0.175 → 0.34375
Panda (baby)     0.53125 → 0.28125
Pig (baby)     0.3825 → 0.40625
Piglin (baby)   0.99 → 0.98  
Polar Bear (baby)     0.595 → 0.34375
Sheep (baby)     0.5525 → 0.65625
Squid (baby)   0.63 → 0.5  
Strider (baby)     0.7225 → 0.4375
Villager (baby)   0.99 → 0.98  
Wolf (baby)     0.34 → 0.34375
Zoglin (baby) 0.6982422 → 0.75 0.7 → 0.85 0.746875 → 0.625
Zombie (baby)   0.99 → 0.98  
Zombie Villager (baby)   0.99 → 0.98  
Zombified Piglin (baby)   0.99 → 0.98  

Data

Sulfur Cube Archetypes

A Sulfur Cube archetype with explosion_fuse set will explode after that many ticks when primed by redstone or fire. When primed by an explosion, the Sulfur Cube will instead explode after a random number of ticks between:

\[\left\lfloor \frac{f}{8} \right\rfloor \quad \text{to} \quad \left\lfloor \frac{f}{8} \right\rfloor + \left\lfloor \frac{f}{4} \right\rfloor - 1\]

Where f is the explosion_fuse.