Minecraft 26.1 snapshot 5
Original ChangelogThis snapshot adds new models for baby horses, donkeys, and mules.
Golden Dandelion
Feeding a baby mob a golden dandelion also resets its age to the minimum possible value (20 minutes to grow into an adult).
Golden dandelions have a 2 second cooldown per mob. This does not persist across unloads and reloads.
Golden dandelions have the same suspicious stew effects as regular dandelions: Saturation I for 0.35 seconds.
Wandering traders sell up to 12 golden dandelions for 2 emeralds each.
Baby Mobs
The hitbox sizes for baby mobs have changed:
| Mob | Width | Height | Eye Height |
|---|---|---|---|
| Baby Squid | 0.4 → 0.5 | 0.4 → 0.63 | 0.2 → 0.37 |
| Baby Glow Squid | 0.4 → 0.5 | 0.4 → 0.63 | 0.2 → 0.37 |
| Baby Axolotl | 0.375 → 0.5 | 0.21 → 0.25 | 0.13755 → 0.2 |
Data
Entity NBT
Ageable mobs store whether they are age-locked in an AgeLocked boolean field.
Tags
The #cannot_be_age_locked entity tag only contains hoglins and camel husks. Villagers cannot be age locked due to hardcoded behavior.
Loot Functions
Added a new optional use_input_count boolean field (default true) to the furnace_smelt loot function:
- If true, the output is the result of smelting each individual input item (within stack size limits)
- If false, the output is the result of smelting a single input item (within stack size limits)
The fix to MC-306004 also applies to the furnace_smelt loot function.