Tis

Minecraft 26.3 snapshot 8

Original Changelog

Several technical changes and bugfixes.

Abandoned Camp

The world is split into 37×37 (up from 34×34) chunk squares, and an abandoned camp is placed at a random position within each square (unless generation fails). Abandoned camps are at least 8 chunks away from each other in the X and Z directions and at most 66 (up from 60) chunks away.

Drowned

If a drowned’s target goes out of range or exits the water, drowned will now become neutral again after 20-39 seconds.

Projectiles

Arrows deflecting off of entities now deflect off of the margin drawn around the entity for collision purposes, not the entity’s bounding box itself, fixing MC-305214.

Fireballs and wind charges shot with a projectile will still fly in the player’s facing direction. The fix to MC-101770 was reverted before the snapshot released.

Data Packs

Entity Data

Drowned now store angry_at and anger_end_time like other neutral mobs.

Features

The desert_well feature type was removed. The desert_well feature still exists and now references two new structure templates: desert_well/well and desert_well/suspicious_sand.