Tis

Minecraft 26.3 snapshot 10

This snapshot brings many tweaks, performance improvements, and a highly-requested datapack feature.

These writeups assume you have read the Official Changelog before continuing.

Table of Contents

Entities

An entity’s position must now be in an entity ticking chunk for that entity to be pushed, fixing . Players can always be pushed.

Drowned

Drowned will no longer become neutral 20-39 seconds after its target goes out of range or exits the water, since that change was introduced in 26.3-snapshot-8.

Loading Screen

The Noise, Surface, and Carvers chunk generation statuses were combined into one Terrain status.

Data Packs

Commands

/execute as no longer evaluates the entity name every time it is used, improving performance.

/clear <targets> <item> 0 no longer synchronizes the target’s inventory, fixing the lag described in , , and .

Entity Data

Drowned no longer store angry_at and anger_end_time, since that change was introduced in 26.3-snapshot-8.

Density Functions

Added default density functions to vanilla:

  • overworld/chunk_surface_level
  • overworld_amplified/chunk_surface_level
  • overworld_large_biomes/chunk_surface_level

Material Rules

Added default material rules to vanilla:

  • overworld/copper_ore_vein
  • overworld/iron_ore_vein

GameTest

/test locate now locates tests in all dimensions instead of just the current dimension.