Minecraft 26.3 snapshot 10
This snapshot brings many tweaks, performance improvements, and a highly-requested datapack feature.
These writeups assume you have read the Official Changelog before continuing.
Table of Contents
Entities
An entity’s position must now be in an entity ticking chunk for that entity to be pushed, fixing MC-306012 . Players can always be pushed.
Drowned
Drowned will no longer become neutral 20-39 seconds after its target goes out of range or exits the water, since that change was introduced in 26.3-snapshot-8.
Loading Screen
The Noise, Surface, and Carvers chunk generation statuses were combined into one Terrain status.
Data Packs
Commands
/execute as no longer evaluates the entity name every time it is used, improving performance.
/clear <targets> <item> 0 no longer synchronizes the target’s inventory, fixing the lag described in
MC-311337
,
MC-311338
, and
MC-311339
.
Entity Data
Drowned no longer store angry_at and anger_end_time, since that change was introduced in 26.3-snapshot-8.
Density Functions
Added default density functions to vanilla:
overworld/chunk_surface_leveloverworld_amplified/chunk_surface_leveloverworld_large_biomes/chunk_surface_level
Material Rules
Added default material rules to vanilla:
overworld/copper_ore_veinoverworld/iron_ore_vein
GameTest
/test locate now locates tests in all dimensions instead of just the current dimension.