Tis

Minecraft 26.3 snapshot 10

Original Changelog

This snapshot brings many tweaks, performance improvements, and a highly-requested datapack feature.

Entities

An entity’s position must now be in an entity ticking chunk for that entity to be pushed, fixing MC-306012. Players can always be pushed.

Drowned

Drowned will no longer become neutral 20-39 seconds after its target goes out of range or exits the water, since that change was introduced in 26.3-snapshot-8.

Loading Screen

The Noise, Surface, and Carvers chunk generation statuses were combined into one Terrain status.

Data Packs

Commands

/execute as no longer evaluates the entity name every time it is used, improving performance.

/clear <targets> <item> 0 no longer synchronizes the target’s inventory, fixing the lag described in MC-311337, MC-311338, and MC-311339.

Entity Data

Drowned no longer store angry_at and anger_end_time, since that change was introduced in 26.3-snapshot-8.

Density Functions

Added default density functions to vanilla:

  • overworld/chunk_surface_level
  • overworld_amplified/chunk_surface_level
  • overworld_large_biomes/chunk_surface_level

Material Rules

Added default material rules to vanilla:

  • overworld/copper_ore_vein
  • overworld/iron_ore_vein

GameTest

/test locate now locates tests in all dimensions instead of just the current dimension.