Minecraft 26.3 snapshot 10
Original ChangelogThis snapshot brings many tweaks, performance improvements, and a highly-requested datapack feature.
Entities
An entity’s position must now be in an entity ticking chunk for that entity to be pushed, fixing MC-306012. Players can always be pushed.
Drowned
Drowned will no longer become neutral 20-39 seconds after its target goes out of range or exits the water, since that change was introduced in 26.3-snapshot-8.
Loading Screen
The Noise, Surface, and Carvers chunk generation statuses were combined into one Terrain status.
Data Packs
Commands
/execute as no longer evaluates the entity name every time it is used, improving performance.
/clear <targets> <item> 0 no longer synchronizes the target’s inventory, fixing the lag described in MC-311337, MC-311338, and MC-311339.
Entity Data
Drowned no longer store angry_at and anger_end_time, since that change was introduced in 26.3-snapshot-8.
Density Functions
Added default density functions to vanilla:
overworld/chunk_surface_leveloverworld_amplified/chunk_surface_leveloverworld_large_biomes/chunk_surface_level
Material Rules
Added default material rules to vanilla:
overworld/copper_ore_veinoverworld/iron_ore_vein
GameTest
/test locate now locates tests in all dimensions instead of just the current dimension.