Minecraft 26.4 snapshot 2
The first 26.4 snapshot after Minecraft LIVE is out, no ice caves yet.
These writeups assume you have read the Official Changelog before continuing.
Table of Contents
World Generation
Mushrooms now only generate underneath motion-blocking blocks, fixing MC-312046 .
Data Packs
Number Providers
Changed the sin and cos float number providers to fix
MC-311780
:
- The input now rounds towards the nearest quantized angle, with ties rounding towards zero, instead of always rounding towards zero.
- Negative inputs use the and identities.
- The sine of , , , and radians is exactly 0, 1, 0, and -1 respectively.
- The cosine of , , , and radians is exactly 1, 0, -1, and 0 respectively.
Uses the following code:
int NUM_ANGLES = 65536;
int QUADRANT_OFFSET = NUM_ANGLES / 4;
double ANGLES_PER_RADIAN = NUM_ANGLES / (2 * Math.PI);
float[] SIN = new float[NUM_ANGLES];
for (int i = 0; i < SIN.length; i++) {
SIN[i] = (float) Math.sin(i / ANGLES_PER_RADIAN);
}
SIN[0 * QUADRANT_OFFSET] = 0.0f;
SIN[1 * QUADRANT_OFFSET] = 1.0f;
SIN[2 * QUADRANT_OFFSET] = 0.0f
SIN[3 * QUADRANT_OFFSET] = -1.0f;
float sin(float f) {
double d = (double) f;
return d >= 0.0
? SIN[(int) ((long) (d * ANGLES_PER_RADIAN + 0.5) & (long) (NUM_ANGLES - 1))]
: -SIN[(int) ((long) (-d * ANGLES_PER_RADIAN + 0.5) & (long) (NUM_ANGLES - 1))];
}
float cos(float f) {
double d = (double) f;
return d >= 0.0
? SIN[(int) ((long) (d * ANGLES_PER_RADIAN + (double) QUADRANT_OFFSET + 0.5) & (long) (NUM_ANGLES - 1))]
: SIN[(int) ((long) (-d * ANGLES_PER_RADIAN + (double) QUADRANT_OFFSET + 0.5) & (long) (NUM_ANGLES - 1))];
}